210 lines
6.7 KiB
C++
210 lines
6.7 KiB
C++
#ifndef NODE_SQLITE3_SRC_BACKUP_H
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#define NODE_SQLITE3_SRC_BACKUP_H
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#include "database.h"
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#include <string>
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#include <queue>
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#include <set>
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#include <sqlite3.h>
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#include <napi.h>
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using namespace Napi;
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namespace node_sqlite3 {
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/**
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*
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* A class for managing an sqlite3_backup object. For consistency
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* with other node-sqlite3 classes, it maintains an internal queue
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* of calls.
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*
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* Intended usage from node:
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*
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* var db = new sqlite3.Database('live.db');
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* var backup = db.backup('backup.db');
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* ...
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* // in event loop, move backup forward when we have time.
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* if (backup.idle) { backup.step(NPAGES); }
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* if (backup.completed) { ... success ... }
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* if (backup.failed) { ... sadness ... }
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* // do other work in event loop - fine to modify live.db
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* ...
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*
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* Here is how sqlite's backup api is exposed:
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*
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* - `sqlite3_backup_init`: This is implemented as
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* `db.backup(filename, [callback])` or
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* `db.backup(filename, destDbName, sourceDbName, filenameIsDest, [callback])`.
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* - `sqlite3_backup_step`: `backup.step(pages, [callback])`.
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* - `sqlite3_backup_finish`: `backup.finish([callback])`.
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* - `sqlite3_backup_remaining`: `backup.remaining`.
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* - `sqlite3_backup_pagecount`: `backup.pageCount`.
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*
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* There are the following read-only properties:
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*
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* - `backup.completed` is set to `true` when the backup
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* succeeeds.
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* - `backup.failed` is set to `true` when the backup
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* has a fatal error.
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* - `backup.idle` is set to `true` when no operation
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* is currently in progress or queued for the backup.
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* - `backup.remaining` is an integer with the remaining
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* number of pages after the last call to `backup.step`
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* (-1 if `step` not yet called).
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* - `backup.pageCount` is an integer with the total number
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* of pages measured during the last call to `backup.step`
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* (-1 if `step` not yet called).
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*
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* There is the following writable property:
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*
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* - `backup.retryErrors`: an array of sqlite3 error codes
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* that are treated as non-fatal - meaning, if they occur,
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* backup.failed is not set, and the backup may continue.
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* By default, this is `[sqlite3.BUSY, sqlite3.LOCKED]`.
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*
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* The `db.backup(filename, [callback])` shorthand is sufficient
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* for making a backup of a database opened by node-sqlite3. If
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* using attached or temporary databases, or moving data in the
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* opposite direction, the more complete (but daunting)
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* `db.backup(filename, destDbName, sourceDbName, filenameIsDest, [callback])`
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* signature is provided.
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*
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* A backup will finish automatically when it succeeds or a fatal
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* error occurs, meaning it is not necessary to call `db.finish()`.
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* By default, SQLITE_LOCKED and SQLITE_BUSY errors are not
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* treated as failures, and the backup will continue if they
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* occur. The set of errors that are tolerated can be controlled
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* by setting `backup.retryErrors`. To disable automatic
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* finishing and stick strictly to sqlite's raw api, set
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* `backup.retryErrors` to `[]`. In that case, it is necessary
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* to call `backup.finish()`.
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*
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* In the same way as node-sqlite3 databases and statements,
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* backup methods can be called safely without callbacks, due
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* to an internal call queue. So for example this naive code
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* will correctly back up a db, if there are no errors:
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*
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* var backup = db.backup('backup.db');
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* backup.step(-1);
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* backup.finish();
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*
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*/
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class Backup : public Napi::ObjectWrap<Backup> {
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public:
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static Napi::Object Init(Napi::Env env, Napi::Object exports);
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struct Baton {
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napi_async_work request = NULL;
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Backup* backup;
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Napi::FunctionReference callback;
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Baton(Backup* backup_, Napi::Function cb_) : backup(backup_) {
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backup->Ref();
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callback.Reset(cb_, 1);
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}
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virtual ~Baton() {
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if (request) napi_delete_async_work(backup->Env(), request);
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backup->Unref();
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callback.Reset();
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}
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};
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struct InitializeBaton : Database::Baton {
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Backup* backup;
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std::string filename;
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std::string sourceName;
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std::string destName;
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bool filenameIsDest;
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InitializeBaton(Database* db_, Napi::Function cb_, Backup* backup_) :
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Baton(db_, cb_), backup(backup_), filenameIsDest(true) {
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backup->Ref();
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}
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virtual ~InitializeBaton() override {
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backup->Unref();
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if (!db->IsOpen() && db->IsLocked()) {
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// The database handle was closed before the backup could be opened.
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backup->FinishAll();
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}
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}
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};
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struct StepBaton : Baton {
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int pages;
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std::set<int> retryErrorsSet;
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StepBaton(Backup* backup_, Napi::Function cb_, int pages_) :
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Baton(backup_, cb_), pages(pages_) {}
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virtual ~StepBaton() override = default;
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};
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typedef void (*Work_Callback)(Baton* baton);
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struct Call {
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Call(Work_Callback cb_, Baton* baton_) : callback(cb_), baton(baton_) {};
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Work_Callback callback;
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Baton* baton;
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};
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Backup(const Napi::CallbackInfo& info);
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~Backup() {
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if (!finished) {
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FinishAll();
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}
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retryErrors.Reset();
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}
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WORK_DEFINITION(Step)
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WORK_DEFINITION(Finish)
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Napi::Value IdleGetter(const Napi::CallbackInfo& info);
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Napi::Value CompletedGetter(const Napi::CallbackInfo& info);
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Napi::Value FailedGetter(const Napi::CallbackInfo& info);
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Napi::Value PageCountGetter(const Napi::CallbackInfo& info);
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Napi::Value RemainingGetter(const Napi::CallbackInfo& info);
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Napi::Value FatalErrorGetter(const Napi::CallbackInfo& info);
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Napi::Value RetryErrorGetter(const Napi::CallbackInfo& info);
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void FatalErrorSetter(const Napi::CallbackInfo& info, const Napi::Value& value);
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void RetryErrorSetter(const Napi::CallbackInfo& info, const Napi::Value& value);
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protected:
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static void Work_BeginInitialize(Database::Baton* baton);
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static void Work_Initialize(napi_env env, void* data);
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static void Work_AfterInitialize(napi_env env, napi_status status, void* data);
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void Schedule(Work_Callback callback, Baton* baton);
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void Process();
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void CleanQueue();
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template <class T> static void Error(T* baton);
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void FinishAll();
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void FinishSqlite();
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void GetRetryErrors(std::set<int>& retryErrorsSet);
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Database* db;
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sqlite3_backup* _handle = NULL;
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sqlite3* _otherDb = NULL;
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sqlite3* _destDb = NULL;
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bool inited = false;
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bool locked = true;
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bool completed = false;
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bool failed = false;
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int remaining = -1;
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int pageCount = -1;
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bool finished = false;
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int status;
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std::string message;
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std::queue<std::unique_ptr<Call>> queue;
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Napi::Reference<Array> retryErrors;
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};
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}
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#endif
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